Post by Frieza on Jun 28, 2007 16:19:52 GMT -5
Battle results must be posted in roleplay format before bonuses will be recieved.
![](http://i841.photobucket.com/albums/zz334/dakota_hammond1/cbbfd88c-9f6d-4f09-a442-0f450b9c5fd5_zpsaa658d1b.jpg)
Battles are turn based, during each turn you may:
A) Use up to 4 melee attacks
B) Use 1 energy attack
C) Hide (not in 1v1 battles or spars)
D) Flee
E) Charge an energy attack
F) If stunned you lose your next turn. (The ref will determine if you are stunned.)
Damage Calculation
All Regular Melee Attacks = (2% strength + 1% Power Level)
Energy Attacks = #% ki found on moves page = (damage done +1% Power Level) and ki usage.
Energy/Melee Attacks = #% ki + #% Melee found on moves page = damage and ki usage
Melee Deffence = 1% Endurance (0% in spars)
Energy Deffence = 1% Resistence (0% in spars)
Blocking = If succesful increases melee or energy defence to 1.8% against the blocked attack. (Cancels out all damage in spars.)
Dodging = Depends primarily on both characters agility and quality of the roleplayin by both fighters.
(#) = the X amount of turn it takes to charge and use a ki attack if (# - #) then you may charge the attack longer adding a 1% boost per turn until the charge limit is reached.
Spars : You may spar up to 3 times per week. This Match takes place between 2 characters on Windows Live Messenger (MSN) battling it out until both people decide on a winner, then copied and posted on the sparring board.
Bonuses: Winning: +50 Power Level +25 all stats. Losing: + 25 Power Level.
Battles: You may battle 1 time per week, like a spar but the battle continues until all the vitality of one opponent or alliance runs out. A ref must be present for an batte to take place. (An admin or mod) At the end of the battle, if you win, you havethe choice of killing, injuring, or robbng your opponent.
Sneak Attacks: If your Power level is higher than anoher players you may sneak attack them, forcing them into battle and gives you 2 turns at the start of battle.
Bonuses: Winning: + 200 Power Level, +100 all stats, and 200 Zenni. Losing: +150 Power Level, +50 all stats, and 100 Zenni. Losing Saiyan: +200 Power Level, +75 all stats, and 100 zenni.
Results: Kill, if you are killed after a battle you are sent to other world for 2 weeks. Injury, if injured after a battle you lose the abillity to train for 2 days. Rob If you choose to rob your opponent you may select any one of their items and move it to your inventory.
Tournaments: All matches are treated as with the exception of completion by ring out. Bonus = to battles. The winner of the championship round recieves an additional X amount of zenni and +25 extra all stats (including Power Level).
Allignment: In battle if you injure or kill an opponent you recieve a percentage increase in evil allignment. If you help your opponent or leave them be you recieve a percentage increase in good allignment. If you rob the opponent no allignment shift is made.
![](http://i841.photobucket.com/albums/zz334/dakota_hammond1/cbbfd88c-9f6d-4f09-a442-0f450b9c5fd5_zpsaa658d1b.jpg)
Battles are turn based, during each turn you may:
A) Use up to 4 melee attacks
B) Use 1 energy attack
C) Hide (not in 1v1 battles or spars)
D) Flee
E) Charge an energy attack
F) If stunned you lose your next turn. (The ref will determine if you are stunned.)
Damage Calculation
All Regular Melee Attacks = (2% strength + 1% Power Level)
Energy Attacks = #% ki found on moves page = (damage done +1% Power Level) and ki usage.
Energy/Melee Attacks = #% ki + #% Melee found on moves page = damage and ki usage
Melee Deffence = 1% Endurance (0% in spars)
Energy Deffence = 1% Resistence (0% in spars)
Blocking = If succesful increases melee or energy defence to 1.8% against the blocked attack. (Cancels out all damage in spars.)
Dodging = Depends primarily on both characters agility and quality of the roleplayin by both fighters.
(#) = the X amount of turn it takes to charge and use a ki attack if (# - #) then you may charge the attack longer adding a 1% boost per turn until the charge limit is reached.
Spars : You may spar up to 3 times per week. This Match takes place between 2 characters on Windows Live Messenger (MSN) battling it out until both people decide on a winner, then copied and posted on the sparring board.
Bonuses: Winning: +50 Power Level +25 all stats. Losing: + 25 Power Level.
Battles: You may battle 1 time per week, like a spar but the battle continues until all the vitality of one opponent or alliance runs out. A ref must be present for an batte to take place. (An admin or mod) At the end of the battle, if you win, you havethe choice of killing, injuring, or robbng your opponent.
Sneak Attacks: If your Power level is higher than anoher players you may sneak attack them, forcing them into battle and gives you 2 turns at the start of battle.
Bonuses: Winning: + 200 Power Level, +100 all stats, and 200 Zenni. Losing: +150 Power Level, +50 all stats, and 100 Zenni. Losing Saiyan: +200 Power Level, +75 all stats, and 100 zenni.
Results: Kill, if you are killed after a battle you are sent to other world for 2 weeks. Injury, if injured after a battle you lose the abillity to train for 2 days. Rob If you choose to rob your opponent you may select any one of their items and move it to your inventory.
Tournaments: All matches are treated as with the exception of completion by ring out. Bonus = to battles. The winner of the championship round recieves an additional X amount of zenni and +25 extra all stats (including Power Level).
Allignment: In battle if you injure or kill an opponent you recieve a percentage increase in evil allignment. If you help your opponent or leave them be you recieve a percentage increase in good allignment. If you rob the opponent no allignment shift is made.